Reflections on life at “De Witte Wand”…

Category: Games

  • Samorost 3

    I’m an occasional player of computer games. I loathe the first person shooter genre; I much prefer the adventure or puzzle genre.

    Ten years ago, I recommended a little game called Samorost 2. And now after a long wait, Samorost 3 is available. It’s a little gem, with a beautiful soundscape. Every screen is a work of art. The puzzles are not difficult, so it won’t drive you to distraction. Highly recommended.

  • The Talos Principle

    I’m not an avid player of computer games. I really do not like the shoot-em-up type of game at all, and avoid them at all costs. However, I am partial to Adventure games, particularly if there’s a good story behind it.

    I’ve just finished playing The Talos Principle, which is a sort of cross between puzzle-solving, rather reminiscent of the testing chambers of Portal 2, and an exploration of philosophical questions on what it means to be human.

    1_The-Talos-Principle-670x376

    Some people apparently haven’t liked the mixing of the puzzles with the philosophy, but I think it adds to the depth of the game. Over the course of exploring a variety of environments (Roman, Eygptian, Mediaeval, future industrial), you get the chance to interact with computer terminals scattered throughout them, and gradually learn the backstory of what’s going on.

    Talos 02

    Talos 03

    Talos 04

    Talos 05

    Talos 06

    Talos 07

    The worlds are beautifully rendered, with evocative soundscapes. However, they are devoid of animal or insect life – with two exceptions: butterflies in one world, and a few roosting pigeons high up in a tower that holds the key to the worlds.

    On awakening in the game, you soon get to hear the voice of god – Elohim – who is clearly modelled on the god of the Old Testament, and who shares that fictional character’s tiresome arrogance. I soon found myself actively disobeying his commandments, partly out of spite, but also because it took me to places that I otherwise would not have seen.

    If you Liked Portal 2, I think you’ll like The Talos Principle.

  • Maybe It’s Just Me…

    …but I really don’t want to play Grand Theft Auto V, despite it getting rave reviews.

    Set mostly within the glitzily superficial city of Los Santos, a warped mirror of Los Angeles, GTA V is a sprawling tale of criminal maniacs self-destructing on a blood-splattered career trajectory to hell. Michael is the middle-aged thug, obsessed with movies, who pulled a witness protection deal with the feds after a failed heist many years ago. When his old partner Trevor, a sociopath who bakes meth out in the desert, turns up in town, the two join forces with a young black kid, Franklin, who’s set on leaving his gang-infested neighbourhood behind. The aim is a few final high-paying jobs, but there’s a festering resentment between Trev and Michael that goes back a long way, a fizzing fuse that trails all the way through the carnage.

    This three-character format emancipates the narrative, jettisoning the awkward requirement for one protagonist to be everywhere, witnessing everything in this vast world. Switching between the characters can be done at any time while off mission, and all three have their own little pet projects to get involved with, adding variety and a few amusing surprises: switching to Trevor usually involves some bodily function or weird violent episode, while Michael has his dysfunctional family to manage. And overlaying all this is a huge plot about warring government agencies and corrupt billionaires.

    Judging by the news, human behaviour in the real world is depressing enough without wanting to immerse myself in more of the same…

    Women are, once again, relegated to supporting roles as unfaithful wives, hookers and weirdos. The one successful female character in the story is suspected of just wanting to screw her boss. Of course, GTA is essentially an interactive gangster movie, and the genre has a long history of investigating straight male machismo at the expense of all other perspectives, but it would have been wonderful to see Rockstar challenging that convention. It’s fine to parody the idiotic misogyny of violent men, but how about doing it by providing their opposite? It seems Rockstar North’s all-male writing team is too in thrall to Tarantino and Brett Easton Ellis to really consider this.

    So GTA V fails the Bechdel Test then? What a surprise.

  • The Swapper

    That’s the title of a new game for Windows. It’s a series of puzzles woven around the story of an astronaut who comes into possession of a cloning device.

    It has beautiful visuals, literally hand-crafted from clay and everyday objects, and an intriguing storyline. The idea of cloning, and transference of consciousness between clones, has a long and deep philosophical history. Derek Parfit’s Reasons and Persons, with Daniel Dennett’s and Douglas Hofstadter’s The Mind’s I are excellent places to continue the exploration of self and consciousness.

    Forget first person shooter games, this is the sort of thing that I can engage with. Highly recommended.

  • Botanicula

    The makers of Machinarium have come up with a new game: Botanicula. I have a fondness for Adventure Games, and I quite liked Machinarium, although all the point-and-clicking did get a bit tedious at times.

    With Botanicula, although it’s also a point-and-click game, it never got tedious. That’s probably because of the strength of the story, the game’s charm and its inventiveness. Playing the game brought a smile to my face, as well as a couple of laugh out loud moments.

    The story is a quest of five unlikely heroes, and their attempt to plant a new tree.

    Botanicula artwork - Heroes

    They travel through fantastical landscapes and meet with over one hundred bizarre creatures.

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    10_botanicula_1280x1024

    Highly recommended.

  • Gameplay

    After an earlier failed attempt a few years back to run the Steam environment on my PC, I tried again a couple of months ago.

    I was enticed into it by a free offer to experience Portal – a game of which I had heard much, and was intrigued by.

    Steam ran much better this time around, and I very much enjoyed Portal. So much so, that I purchased Portal 2, and found it even better. The atmosphere, the humour, and the characterisation of the two protagonists, Wheatley and GLAADOS, are terrific (in all senses of the term) in Portal 2.

    Buoyed with my success of running Steam and Portal (1 and 2), I looked around for similar games. I found LIMBO, and I bought it.

    I have to say that while I can appreciate the craft that has gone into it, I find it almost impossible to play for any length of time. That’s not just because it is difficult (and it is for me, requiring lightning responses that I no longer possess), but also because my character dies – a lot. In fact, my character dies practically every step the poor bugger takes, and it’s just too much for me.

    Life can be depressing enough – I really don’t want to spend my spare time wallowing in the futility of traipsing through a representation of theology’s Limbo, where the powers that be derive a sadistic pleasure from the manifold ways in which pain and death can be brought about. Religion has brought enough suffering to the human condition, I really don’t need a video game to underline the misery, thank you very much. I think I will leave LIMBO uncompleted.

  • The Dream Machine

    I’ve always had a soft spot for Adventure games, ever since the original Myst. I much prefer this genre of game over the first-person shooter type, which, frankly, I find appalling.

    After Myst, and its various sequels, there were a series of rather sub-standard knock-offs of the same idea. It wasn’t until Benoit Sokal’s Syberia arrived that I thought that the same standard had been achieved. That was followed by Syberia II that managed to reduce me to tears at a climatic moment in the game (for all the right reasons!). Although a Syberia III has been talked of, there’s still no sign of it appearing on the market.

    In the meantime, there’s the Dream Machine, an online game using clay and cardboard models (I recall The Neverhood with fond memories!) that is surprisingly involving and immersive. You can play the first chapter for free, the subsequent chapters can be unlocked for less than €5 each.

    The puzzles are not as mind-bending as in Myst, but it has a charm that I really liked. It’s the product of two Swedish nerds,  Erik Zaring and Anders Gustafsson, with help from others. It has the potential to become a classic. Try it.

  • Machinarium

    About four years ago, I mentioned a quirky little game called Samorost. The creative forces behind that have been hard at work and have now come up with Machinarium. It’s been getting rave reviews. I’m downloading it as we speak.
  • The Wife-Carrying Championship

    I am somewhat relieved that, not having a wife, I am unable to participate in the Finnish Wife-Carrying Championship. And if, for reasons of political correctness or casting the net wider to entrap those insane enough to take part, this is ever replaced by a Spouse-Carrying Championship, then I will still not, I think, be persuaded that participation is a good idea.
  • Creature Creator

    I see that the launch date of Spore is at last getting within reach. The makers have just released the Creature Creator, which allows you to design your own animals for the Spore worlds. I’ve always wondered what it must feel like to play Mother Nature, here’s my chance to find out.
  • Phun

    It looks like Crayon Physics Deluxe, which I mentioned last month, has a rival: Phun.
     
     
     
    Phun can be downloaded here.
     
    (hat tip to Ben Goldacre, over at Bad Science)
  • Crayon Physics Deluxe

    Oooh – I want this when it’s available. The perfect thing for my Tablet PC…
  • Launchball

    From the first time I visited it over fifty years ago, the Science Museum in London’s South Kensington has been a favourite haunt of mine. It’s just revitalised a gallery – Launchpad – and celebrates with an online game: Launchball. Very addictive.
  • Timewasters…

    …in the nicest possible sense. A reminder of two little computer games that I enjoyed losing some hours with. Both charming in their own idiosyncratic way. 
     
    First up: Samorost 2. As I wrote at the time, it has a feel of animation by a Jan Svankmajer or Roland Topor about it.
     
    Second: Grow Cube.
     
    Enjoy.
  • How Many Others?

    I discover that at the moment at least, I share my name with not a single citizen of the US. I’m not sure whether that’s a good thing or a bad thing…

    HowManyOfMe.com
    Logo There are:
    0
    people with my name
    in the U.S.A.

    How many have your name?

  • Spore

    If you ever fancied trying your hand at being a god, then perhaps Spore is the game for you. It will be available sometime next year. In the meantime, here’s an in-depth article in the NYT about it. Created by the man behind SimCity, it moves up to the scale of universe building, rather than just city planning. I might consider giving it a whirl, although I soon lost interest in Black and White when I tried that a few years back. I just don’t have the patience needed by a god, I suppose.
  • Rubik’s Cube Redux

    Fast and with one hand. This is clearly also a Porsche model of the Rubik’s cube – mine needs two hands to twist it.
  • Disrespectful To Dead Eels

    The traditional game of Conger Cuddling at Lyme Regis is no longer going to use a dead conger (a type of eel). Animal Rights activists have claimed it would be disrespectful to the dead eel. Spare me, don’t these folk have anything better to complain about?
  • That’ll Do Nicely

    Mike, over at Coffee Corner, draws my attention to the fact that the makers of Monopoly are planning to replace the paper cash in the game with credit cards. He does some nice riffs on similar implications for other games.
     
    And as a result, I learn that the good old British game of Snakes and Ladders is apparently called Chutes and Ladders in America. I wonder why Milton Bradley substituted chutes for snakes?